After a decade of waiting and with development costs that extended into the billions, it has long been subjected to Rockstar could try to set up the price of Grand Theft Auto VI When he starts. The standard price for games has already gone from £ 50 to 60 in recent years, and it has been supposed that GTA VIRRP could soar up to $ 100 (about £ 80).
It would already be a punch in the intestine for the players who have fallen from the cost of living and a labor market that comes out, but it is the one for which they could be able to stomach GTA VI especially. Rockstar has history to produce high quality titles, with GTA V (2013) and Red Dead Redemption 2 (2018) were both widespread. Many players are still exploring their tentacular worlds to date.

However, this week, it was reported by an industry analyst that there was hope in the sector that GTA VI Could help reset the expectations of players and normalize a new higher price to help cover inflation and inflated development costs that afflict many modern AAA video games.
“Some game players hope that GTA 6 will be at $ 80 to $ 100, breaking the $ 70 barrier and $ 50 helps in $ 60, $ 60 to $ 70, $ 70 to $ 80, etc.”
It’s good, and industry do Need to fight against spiral costs (my recommendation is to spend less in the first place), but there is a blatant problem in their logic: very few video games are as high quality as Rockstar.
Star field was disappointing compared to the previous RPG Bethesda. Sims lost his soul. Concord failed such a degree that Sony pulled the game from the shelves and closed the studio. Star Wars Outlaws had its reduced price after a bitter launch by bugs. And EA Dragon Age: The VeilguardA new entry into an extremely popular series, only collected 1.5 million players in two months.
In short, it is not a secret in recent years that players have not appreciated what the AAA developers have launched, either due to quality problems, or simply because they have missed the brand entirely in content and tone.
The video game industry is not in an ideal place, and confidence between fans and studios is undoubtedly a hollow of all time. We see companies increasing prices all the time these days, but for such a work decision, they must have a loyal clientele (read: Useable) who will not jump the change.
I do not think that the game can maintain this in its current state. If the players are already wary of the quality of the new versions, the launch prices of £ 80 will only increase the chances of waiting a few months until a sale reduces this figure by half.
Gaming developers and publishers: we know you have problems, but read the room. Your customers prefer to see you focus on games at a lower cost and more targeted with a high Polish degree than another collection in open world – especially if this generic title would cost us more. You are not Rockstar.


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